Friday, 29 June 2012

Combat system in X-Men Destiny

Combat system in X-Men Destiny
Role playing video games have never fought well, except for Fable 3. I hope this good fight. I want a lot of cut scenes. What do you think the combat system in X-Men destiny?

#2
28-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: Combat system in X-Men Destiny
Yes, one thing I don’t love about massively multiplayer online and like about DC Universe Online movements has no impact, and could also be hitting the wall. They should make the characters reacted to the blows, and do every move with it. If you look at the characters do DC Universe Online two hit the same bar over and over again until you kill your opponent does not see a lot of fun.

#3
28-09-2011
Asis
Member

Join Date: Mar 2010
Posts: 459
Re: Combat system in X-Men Destiny
I would say, as when a person hits a bad guy, I want different reactions. Star Wars The Force Unleashed has been both a really good job on that. Like a super charge attack, I would like to see people flying through the walls in the battle Juggernaut SD did a very good job, because when it hit him directly in the car turned up and landed on him I thought it was great.

#4
28-09-2011
Wampanoag
Member

Join Date: Mar 2010
Posts: 552
Re: Combat system in X-Men Destiny
X-Men might make more sense for a massively multiplayer online (MMO). Ultimate Alliance was fine, but to be honest, I do not think the second story was so amazing. X-Men makes sense because they have an exclusive that other teams do not have what makes the player enjoy it more than Avengers (Anyone can join the Avengers, but X-Men that has to be a mutant) Another reason mutants is that they usually have a power that makes the player focus on one thing and be really good at it. Also another thing about powers is that fire can make sure you can control or purple pop that allows players to have fun with the energy system.

#5
28-09-2011
Tionontati
Member

Join Date: Mar 2010
Posts: 1,018
Re: Combat system in X-Men Destiny
Anyway, I think that characters whose main power is telekinesis or something like energy projection should not be used hand-to-hand. I think this was a problem with the X-Men: Destiny and the number of MUA. Most of the characters that never punched or kicked were forced to use it, simply because we had to wait to use their core skills. That's why a character is said to hit and kick someone in the face in X-Men: Destiny, X-Men: Destiny 2, and 2 when MUA usually use their powers in the comic to be offensive and as defensive. Now, I understand that it is difficult to overcome this limitation in a game with 20 + play, but this should not have to play a lot. You should be able to play just like you and any other person using your computer as an NPC to help (although they can level up and what is right next to you). That's why I think it should be easier to implement in a game like X-Men: Destiny.

#6
28-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: Combat system in X-Men Destiny
I hope not too different from the infamous, an excellent example of how this game should fight with all the capacity chosen. The powers should influence the world scientifically. Even with super strength you need to be heavier. You must also have bases to create their powers. Examples: elementary, tank (with the option of changing the skin), the controller (telekinesis, etc), scrapper (Wolverine, Night Crawler, Quick Silver), and the transformer (stretch and change shape).

#7
30-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Combat system in X-Men Destiny
As long as the game has more substance and is fun to play is what counts. The authorities really need to be better and to help the least (i.e., add elemental attacks melee combat) would be better. They give us the real ability powerful than serve a purpose and look good while. I prefer every character has two options Xtreme movements, and not just a super-mergers. Mergers ended up being too much of the same, regardless of character pairs. I also think this game should be developed as an arcade game with drop-in/drop-out so you can select a character and play with others. If you are not stuck with a team of 4 pairs of characters will not be as boring as before.

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